Matrix-Game
An interactive "world model": generates video of a game world in real time and responds to keyboard and mouse input. Version 3.0 keeps scene memory for minutes.
- Developer
- Skywork AI (Kunlun), China
- First release
- May 2025
- Latest release
- Mar 2026
- Sizes
- 1.8B – 17B
- License
- Commercial use allowedMIT (1.0 and 2.0), Apache 2.0 (3.0)
- Running
- On your own serverNeeds a GPU
- Industries
- Media and production, Education, Science and research
What it does
- Game world prototypes without an engine
- Interactive demos and simulations
- Generating data to train agents
Where it is used
Hardware requirements
Versions
- Matrix-Game 3.0 (5B)
- Matrix-Game 2.0 (1.8B)
- Matrix-Game 1.0 (17B)
How to run it
I can set this up end to end: pick the model size, deploy it on your server and connect it to your systems.
Frequently asked questions
Can Matrix-Game be used in a commercial project?
Yes. License: MIT (1.0 and 2.0), Apache 2.0 (3.0). It allows commercial use, but it is still worth having a lawyer review the license before launch.
What hardware does Matrix-Game need?
At minimum: One GPU with 16–80 GB — mid-size versions. Without a GPU the model is not practical. You can calculate the exact VRAM for your model size and context in the hardware calculator.
Does Matrix-Game support Russian?
Language does not matter for this model: it does not work with text.
Where can I download Matrix-Game and what does it cost?
The Matrix-Game weights are open and free to download. You only pay for the hardware it runs on and for the setup. Source links are at the bottom of this page.
How I deploy it for clients
- SelectionI pick the model size for your task and hardware and test it on your examples.
- DeploymentI deploy it on your server or in a closed network and provide an API.
- Fine-tuningI fine-tune it on your data (LoRA) or connect a knowledge base — whichever is cheaper for the task.
- IntegrationI connect it to your CRM, ERP, bot, website or team chat and set up monitoring.
Similar models
Turns a single image into a controllable game-scene video: the camera moves on keyboard commands. Minimum 24 GB of GPU memory, 80 GB recommended.
Details3DHY-World (HunyuanWorld)Tencent · ChinaCommercial use with conditionsGenerates whole 3D worlds and scenes from text or an image that you can walk through. The second version builds a scene from video and photos.
DetailsRoboticsNVIDIA CosmosNVIDIA · USACommercial use allowed"World" models for robots and self-driving vehicles: they generate realistic video of physical scenes and predict actions. Cosmos 3 combines understanding, generation and control.
DetailsSource: github.com/SkyworkAI/Matrix-Game. Data checked against the model card on 22 Sep 2026. Have a lawyer review the license before commercial launch.


